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Fisherman

A Fisherman

The Position Test is a test held on the Second Floor, in which Regulars are assigned to one of five basic Positions. They then train in various skills related to their respective Position, before participating in a final Hide-and-Seek test. Points are determined by success in training and performance in the final test. The Regulars with the most points pass, with a different number passing for each position. Since this test included the teaching of skills to the Regulars, it is a test which lasted for an entire month.

All Positions are likely tested on Shinsoo strengthening, ability to manipulate Shinsoo, weapon proficiency, combat skills and on skills specific to their Position.

For example:

  • Light Bearer = ability to form strategies, being good with technology, learning basics of hacking and protecting Lighthouse from hacking, ability to control Light Cube(s), strong perception, etc.
  • Scout = bravery, mental strength, good observation skills, willingness to encounter danger, agility, strong self-awareness, good reaction skills, etc.
  • Fisherman = physical ability, speed of attacks, agility, etc.

There is an instructor assigned to each of the Positions, who is to both teach, train as well as assess the Regulars during the time period. The five instructors are:

Passing Regulars

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